Number of players on korean lol server
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There are Fishing and Pet expeditions, Professions, Wedding, El Search Party Collection, gaining Titles, as well as the Guilds. Dungeons can be discovered and unlocked, with some having multiple difficulty levels. The most powerful of these is the El Resonance, which can only be attained by characters that reach level 99.Īside from gaining levels through combat, Elsword has other activities and goals to achieve. Combat includes mastering the Awakening Mode, Fever, Mana Break, and Stoic Thresholds. Key to the game mechanics in Elsword is the various modes and functions.
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There is also Transcendence at Level 70, 3rd jobs, and Master class as the character continues to progress. Later at level 30, advanced classes can be selected. Each character can choose a Job upon reaching Level 15.įor instance, Elsword can choose between the Sword Knight, Root Knight, Magic Knight, or Sheath Knight. Unlike other MMOs, each character has their own backstory and questlines, but can have different Job progressions. Players in Elsword take the role of one of the characters in the story, such as Elsword, Eve, Aisha, Rena, Raven, Chung, Ara, Add, Lu/Ciel, Rose, Ain, Noah, and Laby. It is on the world of Elrios that the power of the El was bequeathed to the land and its inhabitants. Most of the action takes place in the regions of Lurensia and Fluone, the two major continents of the world. Loui5planks (Topic Creator) 3 years ago 4. But those reasons apply to Wild format in general, and yet its very unpopular on 3 out of 4 servers.Elsword is a fantasy MMORPG set in the world from Elrios and its different regions. You need a Korean Social Security number just to make an account. Despite the rude dudes online, she made it. Of course, Wild is a fun format, it has a huge deck diversity, and it’s also (contrary to what many players think) easier to keep up with in the long run. Female Korean player YeoChoeMi makes it to Challenger after getting bashed.
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However, those differences were never that extreme, and up until quite recently, Standard still had way more Legend players than Wild out there. The game has multiple regional publishers, with Nexon for the Korean market, Gamania for Taiwan and Hong Kong, NHN for Japan, Giant Interactive, Gameforge for EU, and KOG Games for the North American regions. China has, for the most part, their own places to share decks and discuss the game, so we could always observe some differences in the meta or distribution of players on that server. Elsword is the 2D massively multiplayer online roleplaying game from South Korean developer KOG Studios. In general, Chinese server is in a sort of “bubble” – communication between the three other servers is much easier (especially NA and EU, but Asian players are also very active on Twitter and, for example, we share their decks commonly). I tried to think about a reason why Wild is so much more popular in China than it is on the other servers. Even if we assume that 500 more hit Legend during the last 3 days, that’s still only just above 10% of the total Chinese Wild Legend population. Of course, those stats might be completely meaningless on the server you’re playing. But if Blizzard notices the popularity of Wild format in China (which is a really big market, especially for Hearthstone) they might start doing more changes in the format (like the recent Echo nerf which killed SN1P-SN4P Warlock). Each of these servers houses up to 650,000 players, but some are dedicated to different skill levels.
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On January 28, there were only ~1500 Wild Legend players COMBINED on all three other servers (NA, EU and Asia). The numbers look even more impressive when you compare them to those from other servers. But it shows a general trend that more hardcore players prefer the other format lately. If I had to guess, the more casual crowd probably still plays Standard more. Of course, it doesn’t necessarily mean that more people were playing Wild than Standard in general. The difference is massive – that’s roughly 1/3 more Wild Legends than Standard Legends. All data was gathered using the Riot Games API 2.The total number of players analyzed is 1,723,822 with 110,426 of them being Mobalytics users. January numbers are particularly high – on the last day, they had roughly 17,500 Wild Legends and 13,100 Standard Legends. This study is based on 2018 Season 8 ranked data from the North American Server. As czhihong reported on reddit, January 2020 was the fourth consecutive month when there were more players in Wild Legend than in Standard Legend at the end of season. There’s a very interesting trend going on the Chinese servers.